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Samuel S. Powers

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A collection of creative works and developing ideas.

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Samuel S. Powers

  • Architecture
  • Lighting
  • Art
  • About
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Infinite Chase

Parsons M.arch. Design Studio 1. 2015.

Instructor: Bryan Young. 

Infinite Chase

Parsons M.arch. Design Studio 1. 2015.

Instructor: Bryan Young. 

Plan view

Plan view

Infinite chase

Infinite chase

This structure's mission is to activate one of the most universal forms of play. A game played across a range of environments, by a multitude of species...that even occasionally unites them. 

CHASE

 

Rendering and digital collage. 2014.

Rhino 3D, V-ray, Photoshop 

 The continuum is divided into sections radially from its center. The gaps between coils expand the father they are from the core, creating entries at the lobes as well as a fair compromise between a child'd privacy and a parents watchful eye.&n

The continuum is divided into sections radially from its center. The gaps between coils expand the father they are from the core, creating entries at the lobes as well as a fair compromise between a child'd privacy and a parents watchful eye. 

Rendering and digital collage. 2014.

Rhino 3D, V-ray, Photoshop

Program

Program

This play structure was designed for a Manhattan playground adjacent to a school and busy portion of 2nd Ave.

The continuous form comes with a series of switch-backs, escape-points and re-entries, teasing the children's instinct to chase one another, while simultaneously containing their play away from traffic and atracting children away from the edges of the park.  

 

Rhino, V-Ray, Photoshop, Illustrator. 2014

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